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Vito Scaletta, Mafia II‘s conflicted leading man, will not lead an easy life. War, murder, and betrayal are typical themes in the complex existence–the prices taken care of booze, money, status, and sex. Like the majority of aspiring made men, Vito knows the potential risks of his lifestyle, but the lure of earthly pleasures is just too great to disregard. Mafia II, the overall game he stars in, can be an earthly pleasure, or a cerebral delight that any fan of great storytelling will enjoy. The twisting narrative is almost guaranteed to draw you in, and superb dialogue spoken by a talented voice cast brings the characters they portray to life. You can get engrossed nowadays of tenuous allegiances and pompous personalities, though there are a few oddities scattered about that may occasionally yank you returning to reality. Most notably, Mafia II’s detailed open city is curiously underutilized, giving you few top reasons to explore it and providing precious little to accomplish outside of the main story. Yet while Mafia II isn’t the fully featured open-world game it appears to be at a glance, the tremendous story, the fantastic action, as well as the lovely city full of striking visual touches make for an exciting mob drama.
The tale kicks off in 1945, and you meet Vito Scaletta, the son of Italian immigrants who, along with his smart-mouthed companion Joe, seeks out the fastest ticket with a big fortune. The duo starts small: a jewelry store heist, black-market sales of gas coupons, working over some uncooperative dockworkers, and so forth. Eventually, the stakes are raised, and Vito and Joe prove they need the guts to whack a guy just because a mafioso with the moola tells these phones. Vito’s occasionally stoic, occasionally fiery demeanor makes him an excellent leading man. He and his awesome cohorts are not Italian caricatures, but you are thoughtful and (yes) moral men who adhere to principles that may seem barbaric to most people and still provide a strict ethical framework within “the family.” Mafia II never holds back when depicting this world’s everyday violence. Perhaps the murder is a cold-blooded, no-questions-asked assignment or perhaps a vicious execution driven by Vito’s seething rage, the killing is typically combined with copious spurts of blood and profane deathbed curses. Vito and Joe are showered with hedonistic rewards–alcohol, women, even houses–and never delude themselves having a greater purpose. At some point, Vito reminds Joe why they certainly their business: to possess stuff. And you have to understand his honesty.
In reality, a lifetime of crime has consequences, and a few plot twists ensure that Vito is intimately conscious of them. Allegiances change, underhanded intentions are exposed, and in the end, the macho duo end up in over their heads. Vito asks his associate Henry if he has ever considered getting out from the business, and Henry responds that this life is an integral part of who he’s. This excellent dialogue expresses Vito’s dilemma the bottom line is; his moral compass demands he go above his reckless behavior before it’s too late to show back, yet mob every day life is increasingly irresistible. Every line of dialogue sounds authentic while still always driving story and character, and there are even subtle and satisfying winks towards the audience. (Joe’s remark about how precisely Vito’s diet must help him heal so quickly is but one such delightful reference.) The pressure builds within the final chapter, only for a somewhat unfulfilling conclusion to turn down the warmth. The ending is thematically consistent in the game that depicts an arduous lifestyle that accompany cruel consequences. Yet way too many story threads and emotional strands go unresolved for the finale to feel particularly satisfying.
Empire City plays a supporting role in Mafia II, rather than taking center stage. That’s not to state it isn’t a lovely place to roam, however. The game’s initial chapters happen in the winter of 1945, when the streets are coated with snow, and ladies in overcoats stroll with gentlemen sporting fedoras and chain-smoking cigarettes. This first act seems as though it were lifted from a Norman Rockwell painting and represents an idealistic wartime America. Radio stations spouts gasoline conservation propaganda declaring that “when you ride alone, you ride with Hitler,” while black-market ration coupons provide organized crime syndicates another source of income. As you drive many different old-timey vehicles concerning the town, it’s tough to not notice a number of pitch-perfect visual details–the couple struggling to have their dead car started, what sort of snow that accumulated on your own vehicle’s trunk slips away inside the wind, the lamps hanging above the road in Chinatown. It is a United states of america as imagined through old Life magazine photos: a memory you do not have, but one which you want you did.
The clock eventually ticks forward to 1951, and also the visual touches transform but you are believe it or not impressive. Pink flamingos now bedazzle your pal Joe’s apartment, and also the bulbous vehicles get a bit more streamlined. Radio stations announcers aren’t focused on carpooling but alternatively with recent scientific tests suggesting that smoking might be hazardous in your health. The music activity you hear on car radios changes at the same time, from Frank Loesser standards to hits in the Monotones and Rusty Draper. The music is evocative, but high of it’s anachronistic; many of the tunes you hear didn’t exist until six or seven years after the time period portrayed hanging around, which is definitely an odd blemish in a game so concerned with meticulous period detail. But Mafia II nevertheless layers around the fine points. Rain showers cast a gloomy pall on the later, more violent missions. Screeching to a halt in a speeding convertible produces a cloud of dark smoke. The creaking of bedsprings betrays a nearby couple’s intimacy. There are a few minor differences here and there, but the sport looks and sounds fantastic regardless of which version you buy.
It’s with this particular explorable world that Mafia II commits its most egregious crime, however: Empire City goes largely underutilized. Much like nearly every open-world game, you can make your own personal fun (get the cops in your tail after which engage in the shoot-out) and pursue a few side activities (collect Playboy magazines and view the centerfolds in all their naked glory). Otherwise, you simply move in one story mission to another without following any tangents as you go along. There are no side missions to consider. You can sell vehicles, but there isn’t much to do with the funds you earn. You should buy new clothing from the freaky-looking, unblinking shopkeeper, but there aren’t lots of outfits to get. You can buy guns, but since your enemies drop ammo along with a healthy variety of weaponry, there’s no reason to ever look at the weapon shop. It is possible to pick up one of many pay phones marked on your minimap, but unless the mission demands it, there is certainly never one to call. This really is essentially a linear, story-focused game that happens to take place in the big, beautiful city that incessantly teases you with potential never delivered to fruition. In case you are a Playstation 3 owner, you will be glad for your free day-one downloadable content (The Betrayal of Jimmy) that puts you in to the shoes of another character and provides you with off on a series of timed side missions. It’s excellent, action-packed stuff, but it also underlines how limited Mafia II feels together with games like Just Cause 2, Red Dead Redemption, and Grand Theft Auto IV, which put their big worlds to get affordable use. Download Mafia 2 for free.
Fortunately that the missions are usually excellent and emphasize Mafia II’s three pillars of gameplay: shooting, hand-to-hand combat, and stealth. The shooting resembles what you should find in a third-person cover shooter. Most encounters are best tackled by sliding into cover behind a wall or under a window and popping in the market to skyrocket at the potty-mouthed enemies using a tommy gun, or peeking out long enough to lodge a bullet inside your foe’s brain with a Magnum. A fantastic sense of weight, powerful sound effects, and convincing animations make shoot-outs incredibly satisfying, plus your enemies set up a tough fight. Memorable shoot-outs occur in the Chinese restaurant, inside a hotel bar and hallways, as well as in a meat-packing plant. They’re thrilling sequences made a lot more exciting through the destructible environments; glass flies everywhere, boxes providing cover may splinter, and vehicles explode, gives the action the perfect level of chaos. Outstanding orchestral swells in the soundtrack, and scripted events like sprinklers going off and fires spreading from the building, contribute towards the tension. The sole downside for the gunplay is the requirement to press some control to extricate yourself from cover. This is actually the most minor of quibbles in standard gunfights, but it’s really a bigger nuisance in the boss fight of sorts inside a dock warehouse, during which you may want you might leave cover with greater ease.
Your fists also carry out some damage in Mafia II. Hand-to-hand combat is simple, but as using the shooting, great animations and potent sound clips give one-on-one brawls an excellent sense of impact. You land light and strong jabs, block incoming strikes, and finish off your opponent having a ferocious number of slow-motion punches. Smartly, the missions requiring one to flex your muscles in this way are those by which Vito has a particularly personal stake, such as in the confrontation with an unfaithful husband. The digital camera pulls in close and might obscure your view during many of these encounters, however the outcome of your fight won’t likely be affected by this little bit of clumsiness. Its not all mission requires brute force, however: you receive a few chances to sneak your way to success, using the cover system in your favor and choking unsuspecting victims from behind. You can also drag bodies and hide them in places you hope they won’t be seen. It’s it is a shame there are so few opportunities to place your stealth techniques to get affordable use, but it’s tough never to appreciate how fully fleshed out this element is. In fact, it is a wonder that all of these ingredients–the shooting, the melee action, and the stealth–feel absolutely complete and not half-baked.
It’s unfortunate you do not do much more of those things in Mafia II. You spend more time driving from one place to another, often simply to trigger a cutscene, rather than to engage in many of these action-packed activities. Luckily, the vehicles strike an excellent balance between feeling authentic and being fun to operate a vehicle. The driving within the original Mafia often felt being a chore as opposed to a pleasure. Fortunately, the sequel’s vehicles are speedier and handle better (it’s several decades later, all things considered), as well as the police will no longer pull you over for owning a red light. They’ll, however, be none too pleased in the event you roar after dark speed limit. You can lose them, pay an excellent or bribe them, or resist arrest. If you’ve run over a pedestrian, robbed a jewelry store, or committed some other serious offense, the cops even set up blockades, though in case you are chased down, it is not usually too hard to shoot your path from a bind. And the easy way out, lose the cops and change clothes, or steal a new vehicle.
In the event you aren’t driving backward and forward, you could instead be loading some crates, selling contraband smokes, cleaning a men’s room urinal, or mopping up a puddle. The story offers good reasons for these tasks, but they’re as thrilling while they sound. Yet although some undertakings might have you wanting for Mafia II to deliver more action, the context granted by the storyline gives many of these mundane jobs an intriguing sense of urgency. A drive to the doctor’s house may not seem everything that interesting, but it’s when you believe someone’s life’s at risk. Cleaning a window having a squeegee isn’t all that electrifying, however it feels a lot more tense when you are aware an explosive turn of events is imminent. A couple of car chases with Joe chilling out your window taking shots at your target speed up the pace. You might come across some weird annoyances of these vehicle-focused sections, however; the cops could arrest the motive force you’re discreetly following if he collides using a police car, as an example, which ends the mission through no-fault of your own.
Mafia II is a wonderful return of your franchise with great promise. Vito and his awesome associates are memorable characters inside a city bursting with subtle visual details and violent undertones. The storyline pulls no punches, neither glorifying nor demeaning the difficult lives its protagonists lead–just presenting them with brutal honesty and allowing you to reach your own personal conclusions. Following your 15-or-so hours it could take you to gun through Vito’s story, it’s hard not to come away using the sense that there needs to have been more to accomplish with this beautiful city. Yet even if you be disappointed in what Mafia II doesn’t do, it’s hard to be disappointed in what this excellent game does do: deliver fun shoot-outs and pockets of shocking brutality inside a world you’re delighted to take part in.
The chronic oversaturation from the mafia inside our international media has taught us much. Mafia II is an try to chronicle these teachings in game form. Fact number 1: mafia men do lots of killing. Fact number 2: they like suits. Fact # 3: mafiosa don’t call each other mafiosa; they’ll use the term ‘wiseguys’. Download Mafia 2.
I’ve cross-referenced facts one and a couple with Mafia II, and they’re definitely right – lots of killing and lots of suits. Fact number 3 isn’t. ‘Wiseguys’, using its implied streetsmarts and cunning, doesn’t fit Mafia II’s mobsters. It certainly doesn’t fit the mid-level gangster the game asked me to tail early in its middle act, who didn’t have the presence of mind to check on his rearview mirror because he drove away from your literal hatchet job. Download Mafia 2. Had that guy succeeded in doing so, he’d have seen Sicilian-born WWII veteran and new-boy mobster Vito Scaletta about 20 feet behind, wearing a red and white cod- Hawaiian shirt, driving a hot pink corvette with ‘BUMS12’ proudly displayed around the numberplate. That guy was not very wise.
One other guy was me, and I was trying being too wise. As Mafia II’s protagonist, my first attempt to trail the escaping mobster ended in failure after my original car choice – an inconspicuous ’50s saloon – was outpaced easily on the motorways. I only chose that car, snatched unattended with some pavement minigame lockpicking, to fulfill the mission briefing, which said my mark would notice anything too obvious. Dutifully I wrested contrary to the vehicle’s slightly clunky era-specific handling to keep pace. But after my AI target had pranged his own vehicle six times against everything in his path, I realised that such forwardthinking wiseguyishness wasn’t entirely necessary on my part.
Bullet limbo was WWII’s favourite pastime
That Mafia II so effectively harpoons its illusion of actual life, showing its characters to be machines acting out prescribed paths, is always to its detriment. But the fact that I bought into it to begin with is the game’s greatest strength.
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It isn’t that Vito is really a sympathetic character. Returning from your war he held no moral stake in – after having a botched robbery, it absolutely was that or prison – he joins the area mafia, even though his mum told him never to. Naughty. Download Mafia 2 Full Version. From there on, he relies upon menace from the typical mafioso triple-threat: punching, shooting, and scary staring. Best buddy Joe occasionally dips a toe into ‘comic relief’ territory, however ducks back in ‘just a bit nasty’ land, gets his pistol and shoots everyone in comic relief territory. Those poor clowns.
The player’s supporting cast eschews any chance to get really creative, instead furnishing the sport with another layer of dark-suited, dark-haired professionals, hitmen and higher-ups that blur into one mass. Driven by his need for money and respect, Vito is encased in a series of ever-widening shells, each step up the mafia ladder (a ladder manufactured from guns) giving a fresh set of faces to watch in cutscenes: but they’re all congealed clichés, culled from the hundred Bronx Tales and Godfathers. The dialogue is wellwritten and excellently acted, however it feels mechanical, the spoutings of your supercomputer sat in the shady office having its dials set to ‘lightly-accented macho threat.’
Town of dreams
It absolutely was town that drew me in. An amalgamation of new York’s streets and Hollywood’s hills, Empire Bay is as interactively sterile as all other ‘open-world’ game-cities, but it’s been coated in the veneer of dreamy credibility. Each street and hallway has a feature – a guy shouting at an empty window; a woman pressing her ear to a door; the sound of a disagreement. It’s obvious these records written down in the design document, nonetheless it gives Empire Bay a real rhythm, a pulse that Liberty City lacks. Plus, it can help that it is – on hefty machines – stunning. Generate in town in winter, as well as the streets are caked in snow, with layered bands of crystalline white about the untrodden paths contrasting with slush on the roads. As well as the lights! Even as the overall game transitions from the 1940s and to the ’50s, Mafia II’s waxy lighting remains consistently arresting, casting pools of gold and yellow on windscreens.
But there is no indicate any of it. Town breathes and grows, changing since the missions span time, nonetheless it never moves or cries out. The game is presented in chapters, and every chapter has you awaken in your house. Vito, I will inform you, can be a man who sleeps inside the same vest and pants for nine years. Prior to the poor, smelly bugger may also get dressed, he’s hit with news plus a job. The game forces you to drive with a location: then, Vito either shoots some men, punches some men or drives to another location.
One of us is going to have to change.
As their cheery local mafia man, I’d pop in to determine my contacts. Need any guys whacking today? Anything nicked? Want me to punch a lady? I had been good at every one of these things. But, always, no. To deviate from the missions just wastes time: you are able to rob shops, but won’t procure much loot; it is possible to pester civilians, but will simply get police pressure. To get a city dripping with incidental detail, the overall game slapped on top of it has none. Not that this can be a mechanical problem – 2K Czech have never made any bones about Mafia II as being a linear experience – but when town itself looks so inviting, it’s a shame you cannot do more.
Until you make your own personal fun, that is. I enjoyed people-watching in a city where every pedestrian and car driver has got the situational awareness of the frightened rabbit. Drive near one of the AI humans on foot and their preset reactions kick in, launching these questions seemingly random direction. Download Mafia 2 for PC. Sometimes, this could be toward safety; more regularly, they’d hurl themselves into speeding traffic.
Having a woman – minutes earlier happily strolling down a sunny street – chuck herself before a nearby van is certainly a surprise. Having that van then swerve to try to avoid her and plough through another three pedestrians is brilliant. Having that van then be spotted by way of a police car, having those police open fire before getting squished through the panicky, blood-leaking van driver, is preferable to another cover-shooting ‘kill 50 goons’ story mission.
Fights are punchy, but too easy.
And people are so regular. Combat is supported by a pleasing system of gunplay that results in weighty, inaccurate firefights heavily reliant on ducking behind cover. The enemy AI – so stupid at the wheel – doesn’t redeem itself through Mafia II’s battles. Criminals just pop along from the same spots of cover like sharply dressed moles: whacking them is only a a few waiting. Early within the storyline, Mafia II displays a convincing unwillingness to murder indiscriminately, surmising that the repeated and wholesale murder of swathes of humanity isn’t the mafia’s major focus. This was enough time I built my connections, prepared my lip for wobbling when my contacts became friends and my buddies went along to sleep with the fishes, as all mafia friends do. However, 75 % from the way through, it forgets everything, and puts you against waves of baddies, dehumanised after all that work to construct Empire Bay’s factions into tangible things.
Mafia II is really a mafia movie run once by way of a game grinder, and that’s simultaneously the hardest situation about the overall game and the compliment it was developed for. In telling a story as convincing since many Hollywood depictions of the Cosa Nostra, 2K Czech have accomplished precisely what they meant to: only by the end does the artifice topple slightly, piling one way too many game-cliché mass-battles onto the pile. But detach the storyline looking at the very familiar housings, and we’re not left with much: a little bit of walking, lots of driving and a lot of shooting. Each is good, but rarely superb.
Even based on a neat script and great voicework, Mafia II is treading ground already chewed up by cinema’s best. On that level, it can’t compete. On the level it could – that relating to the gorgeous Empire Bay – it shows an unwillingness to test. It’s a compelling experience, but a package you can refuse.
Mafia 2 can be a game with numerous style; something you’d be required to admit even if you hated each other part of the overall game. It captures every one of the iconic elements of the 1940s with effortless ease, from the hair-dos and popular music right through towards the architecture and casual sexism, with effortless ease. We found ourselves actually choosing to obey the posted speed limit or stroll through the streets idly, just so that you can soak up the ambience.
What really makes Mafia 2’s style so interesting and enthralling though is what lengths the sport goes so that you can complete that effect, often tweaking things in ways which, on paper, would appear to be a terrible idea. The cars, as an example, handle like butter in a hot pan even while they find it difficult to move faster than narcoleptic turtles. It sounds terrible, but it’s actually just another element in Mafia 2’s stylish master plan.
Understanding how to appreciate the style isn’t always easy though and 2K Czech hasn’t done itself any favours in a lot of the way. The opening chapters of the overall game, for instance, occur in winter of 1945 – where icy streets inside the most unwieldy and ancient cars amongst people make navigating the narrow streets a formidable task. Eventually you get used to the slow-motion drifting and things do improve if the story progresses in later chapters, however the early sections are needlessly hard going, even if they are well worth the effort in other regards.
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“I said put a bed in his horse, you hear?”
In fact, to tell the truth, a lot of the time little things such as the narrow design of the city and also the realistically sloppy car handling could make Mafia 2 extremely difficult to take pleasure from in the manner it’s obvious it ought to be enjoyed. Download Mafia 2 torrent. One early mission, as an example, gives you only a few minutes to see every petrol station in the city, that there are numerous. It’s an extremely difficult task which, as it happens, you aren’t even really anticipated to achieve. If you fluff the mission up then the story continues regardless. The truth that that isn’t clarified meant we restarted the mission repeatedly before grasping that failure wasn’t just an alternative, but actually the best way to win..
It must be said though that error can be a rare one and, if anything, Mafia 2’s main issue is how over-wordy it really is. You can find cutscenes every 2-3 minutes, it seems, and you may often spend longer watching the characters speak about the upcoming mission than you may actually spend playing it. The dialog is interesting and realistic, but, again, that realism doesn’t always directly manifest right into a good game experience. Sometimes you want to punch a wiseguy inside the throat rather than put up with another ten minute cutscene about drunk Sicilians burying a corpse.
*Mafia 2 Review Mafia 2 Review
Bit-tech’s staff is often fined if you are too dashing and handsome
What makes the wordiness even more of your pain in the testicoli is always that, viewed on the macro level, Mafia 2’s plot is equivalent to pretty much every other sandbox crime game; man comes to new city, discovers financial problem, becomes criminal, kills lots of people, fin.
In this instance the person is called Vito Scarletta. Instead of visiting a fresh city he’s returning home after a stint within the war, but it’s essentially the same-old schtick and he’s been from Empire Bay way too long the reason is basically not used to him. He spends practically the whole game being guided around by his old pal, Joe, who slowly brings Vito into the criminal underworld.
None of this obviousness should detract from your benefit of Mafia 2’s story though – it may be flabby and over-long, but it is quite effective occasionally and littered with likable characters. Veteran Vito is nowhere near as naïve as his GTA counterparts, while the supporting characters have their own appeal too. The storyline hasn’t got any real depth, it needs to be said, but that does not mean it’s not good – it’s so damn stylish which it easily compensates for the fact that it can’t conjure more of a message than ‘Crime = bad, fedoras = stylish’.
Mafia 2 Conclusions
Unfortunately though, as the story doesn’t suffer because of its lack of depth, the identical can’t be said of the gameplay. Post-GTA IV it’s extremely difficult to shake the sensation that Mafia 2’s world is a bit about the empty, shallow side – and the gameplay doesn’t take massive steps to disprove that.
The side-missions especially feel undernourished. Download Mafia II. There are clothes stores, bars, side-missions and so on to keep yourself preoccupied with, but it’s all a little lacking and tired. After stealing and selling a couple of cars you eventually always fall back for the storyline, where you’d assume nearly all of Mafia 2’s meat to be, mainly because there’s nothing worthwhile to spend in-game money on. Guns and suits are a dime several.
Unfortunately, the story missions mostly turn out to be gristle, getting chewed over again and again. Mafia 2’s combat is absolutely fantastic when it functions, with weapons that feel suitably lethal along with a cover system that combines using the difficulty to lend the action a genuine tactical feel, but there’s nowhere near enough. Instead, the opening four to five hours focus almost exclusively on ferrying other characters around and truly terrible fist fighting.
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To win Mafia 2 you need to beat me, Johnny ‘Daikatana’ Romero
Well, actually, it is not entirely fair. The fist fighting product is actually quite good when you are first brought to it, working much like boxing inside the Witcher or the inevitably comparable GTA IV. Light and hard punches are set to the mouse buttons, dodging to the Space bar and combos and counters formed by stringing the 3 together. It’s simple, it’s shallow, but it works well enough for your few missions that ask it and for when you need to merely deck random bystanders.
The only real problem with fisticuffs in Mafia 2 is which it isn’t just relegated to optional content. It calls in your pugilism skills greater than that, with entire sections of the game specialized in it exclusively in spite that it quickly becomes dull and repetitive. Worst of, the majority of pugilism occurs in what might have otherwise been probably the most interesting section of Mafia 2; prison.
Increasingly, this becomes the situation at Mafia 2’s core; that even though the style will there be in abundance, it is edged out a few of the gameplay. Empire Bay sums this up neatly, with 2K choosing to produce a smaller city that the tale allows you to experience during different schedules – one of the better reasons for having the overall game, in lots of ways. However, while it’s lovely to notice tiny changes to the city throughout years, the flip side is the city has a smaller footprint and fewer detailed because of this. Empire Bay provides a wonderfully pretty veneer, but peel it back and it’s common chipboard all the way through.
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Like we said; Mafia 2 looks good
There’s a lot to as with Mafia 2; the (gun) combat is excellent, the music activity slick, the graphics lush. Perhaps the script, which we’ve already labelled as rambling on being a excited Ross Noble, is still worth sitting through if you’re patient enough. Mafia 2 is occasionally more of the film than the usual game, but no less than it’s quite a good film.
Mafia 2 Review Mafia 2 PC Evaluate the Wanted system too is worthy of praise, allowing the cops to chase you depending on the things they know; should you go beyond someone your car will probably be wanted, forcing you to either ditch it to get a new model or get it repainted. Should they help you commit a criminal offense then they’ll take your description, forcing you to definitely change clothes. It’s inventive and occasionally a problem in the ass, but produces some suitably desperate pursuits. Thankfully, you don’t always need to flee; minor offences only get punished with fines and you will often bribe the right path to freedom if you’d like.
In the end though, slickness only counts for so much and, as a result of a reliance on samey missions and tired minigames, plus a general lack of unique content, Mafia 2 ultimately ends up treading water, unable to either sink or swim. It’s wearing concrete shoes, however the water is only waist deep.